An RC kart on a polished training bay floor inside a vast orbital habitat facility.
Titan RacersA RaidGuild Forge project

First playable demo in development

Build the kart.Race the habitat.Earn your place.

A sci-fi RC kart racing game set inside humanity's last Titan colony, where every machine has a builder, every race builds reputation, and the best designs can become real-world kits.

Race
Assemble
Engineer

What Titan Racers is

Small machines.Giant habitat.Winning designs.

Players assemble small remotely controlled karts from modular components, then race them through unauthorized courses inside the colony's orbital habitat.

The game is not only about who drives fastest. It is about who built the winning machine, what parts made it possible, and why other racers want access to that design.

How the game works

Build, race, earn, improve.

01

Build

Choose components, tune the kart, and make tradeoffs.

02

Race

Thread tight courses through farms, corridors, and simulators.

03

Earn

Collect money, reputation, licensing demand, and access.

04

Improve

Upgrade the machine, refine the design, and prove it again.

An RC racing kart assembled from exposed electronics, suspension, batteries, and hardware.

Player paths

Race, assemble, engineer, or do all three.

Racers

Win races, learn the hidden routes, and make machines famous through results.

Assemblers

Combine components into competitive kart designs, patent the best builds, and license them to drivers.

Engineers

Create useful components that shape how machines handle, survive, and earn royalties when other players use them.

The whole colony is the track

Unauthorized races inside humanity's last Titan colony.

Between official trials, young racers cut courses through maintenance corridors, farms, training facilities, storage bays, and gravity simulators. Each race is practice for something much bigger: earning a place near the surface crews that keep the colony alive.

A vast green O'Neill cylinder habitat where RC karts race through agricultural terrain.
A sci-fi catalogue interface listing racing karts with license prices and royalty splits.

Machines with history

Every kart has a builder. Every win has a history.

Designs become valuable when they are proven. Assemblers can list competitive builds, racers can license the right machine for the course, and engineers can earn royalties when their components become part of successful designs.

Because the karts are imagined around accessible, buildable components, the most famous machines can eventually move beyond the screen as real-world electronics kit experiments.

Roadmap.

Q3 2026

First Playable Demo

Small RC karts, simple handling, habitat-scale courses, and the first hint of modular builds.

Q4 2026

Creator Loop MVP

Kart assembly, component performance differences, player catalogues, licensing, royalties, and creator profiles.

Early 2027

Expanded World & Kit Experiments

Richer courses, deeper physics, advanced components, and first experiments with real-world electronics kits.

Join the early signal

Get demo drops, build notes, and early racer updates from inside the habitat.