01
Build
Choose components, tune the kart, and make tradeoffs.

A RaidGuild Forge projectFirst playable demo in development
A sci-fi RC kart racing game set inside humanity's last Titan colony, where every machine has a builder, every race builds reputation, and the best designs can become real-world kits.
What Titan Racers is
Players assemble small remotely controlled karts from modular components, then race them through unauthorized courses inside the colony's orbital habitat.
The game is not only about who drives fastest. It is about who built the winning machine, what parts made it possible, and why other racers want access to that design.
How the game works
01
Choose components, tune the kart, and make tradeoffs.
02
Thread tight courses through farms, corridors, and simulators.
03
Collect money, reputation, licensing demand, and access.
04
Upgrade the machine, refine the design, and prove it again.

Player paths
Win races, learn the hidden routes, and make machines famous through results.
Combine components into competitive kart designs, patent the best builds, and license them to drivers.
Create useful components that shape how machines handle, survive, and earn royalties when other players use them.
The whole colony is the track
Between official trials, young racers cut courses through maintenance corridors, farms, training facilities, storage bays, and gravity simulators. Each race is practice for something much bigger: earning a place near the surface crews that keep the colony alive.


Machines with history
Designs become valuable when they are proven. Assemblers can list competitive builds, racers can license the right machine for the course, and engineers can earn royalties when their components become part of successful designs.
Because the karts are imagined around accessible, buildable components, the most famous machines can eventually move beyond the screen as real-world electronics kit experiments.

Q3 2026
Small RC karts, simple handling, habitat-scale courses, and the first hint of modular builds.
Q4 2026
Kart assembly, component performance differences, player catalogues, licensing, royalties, and creator profiles.
Early 2027
Richer courses, deeper physics, advanced components, and first experiments with real-world electronics kits.
Join the early signal